Régles of Backgammon
Purpose of the part of Backgammon
Backgammon is principally a game of running. However, the only dices do not decide on the exit of a part, the expert player draws up a plan every time to get a position which will give him the meileurs chance of earnings.
2 players face to face on both sides of the set " Board « move their pawns according to the result of a throwing of dices which it perform alternately. The victor is the first to get outside his pawns of the set.
Every player must bring all his pawns, since their starting position, up to the quarter of exit " internal Jan " which is in front of him.
All these movements are governed by the result of the throws of dices.
It is important therefore, not only to take out pawns his clean as soon as possible, but also to prevent his adversary from taking his out.
Game
White internal Jan is put to the right of the White player and black internal Jan is is put to the left of the player black. The player playing the white pawns is said White Player and the player playing the black pawns said player black is. Thirty pawns, fifteen of colour and fifteen of other one are arranged on a set " board « including 4 parts« or Jan» of six arrows "or huts" each. The part which cuts the board in two is called the bar. |
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The arrows of Jan internal are numbered from 1 to 6 by beginning with the located arrow meadows of the edge of the set. They arrow of the external jans are numbered from 7 to 12 following. At the beginning of every part, each of 2 players throws the single dice. The winning is the one who gets the highest number. He carries out his first movement of pawns by considering that his throw is accomplished by all the points marked by both dices. Every player throws dices then alternately. |
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The sense of game goes from opposing internal Jan towards opposing external Jan, then external Jan of the player and internal Jan of the player. The displacement of pawns is governed by points marked by two dices. |
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The displacement of pawns consists there:
Move a pawn forward (or of pawns) of the precise number of huts corresponding to the number pointed out by each of the thrown dices.
A pawn can be successively moved among points pointed out by a dice, then among points out by the other dice
Or a pawn can be moved among points pointed out by a dice, and another pawn, moved among points pointed out by the other dice.
Enter a pawn from the bar, in opposing internal Jan, on a corresponding hut in the number pointed out by one of the thrown dices.
Take out a pawn of internal Jan of the player when no pawn is still except this Jan, or on the bar.
When that a double is thrown, they must perform displacements, corresponding for four times the number pointed out by one of the dices.
It is not possible to perform displacement which would land on one put already occupied by 2 opposing pawns (or more) even if it corresponds to an intermediate stage in the displacement of a pawn accomplishing alone the movement corresponding to all the points marked by 2 dices.
Displacements must be performed, if it is possible, for all the points marked by 2 dices, the player can choose the order in which he takes into account numbers pointed out by every dice. However, if it is possible only in a determined order, the opposing player will be able to demand that this order is adopted to allow the complete realisation of blow.
If the displacement corresponding to points marked by one of the dices is alone possible, the player will perform only this displacement.
If the displacement corresponding to the one or the other number can be accomplished, but not two group, they will perform the displacement corresponding to the highest number.
When a displacement lands on a hut occupied by an isolated pawn "Blot" of the adversary, this last is "hit « . he must be withdrawn by the poltergeist and put on the bar located in the centre of the set of game. He will be in waiting to come back into game.
If a player has a pawn on the bar, he must first make him come back on the set before moving another pawn.
When a player is in position of exit, he can take out a pawn of a corresponding hut to the number of pointed out by one of the dices, or of the hut the most distant distance of which is less to the number of marked.
If the number marked by a dice corresponds to an unoccupied hut, any pawn located more forward, cannot go out by using this number as long as the single pawn stays in a more distant point.
They are not obliged to take out a pawn, if they can, before perform displacements on the set.
Discount of points
A part " Game « is earned by the player who took out his pawns the first.
A double part "Gammon" is reached by the player who took out all his pawns while his adversary has not taken out the only one of his pawns yet. Count is doubled.
A triple part "Backgammon" is earned by the player who took out all his pawns while his adversary still has one or several pawns in internal Jan of the winning or on the bar.
Count is trebled.
The videau
The proposals of doubling are made with the aid of a special dice in 6 faces called "Videau" or «Dice doubleur». Faces carry numbers: 2,4,8,16,32,64.
At the beginning of the part Videau is situated in the middle of the central bar on position 64. The first player who offers doubling takes the dice and turns him on 2. If the compared player accepts, he takes the dice for his/her part and puts him for his/her part. He acquires right then to offer a doubling, in its turn. If he offers this doubling, he turns the dice on position 4 and asks his adversary if he accepts this doubling. In case of acceptance, the opposing takes the dice and it removal for his/her part. And so on.





